Because that dumb game sucks, it calls itself an RTS "such as Command and Conquer" but it's nothing like it.
I'm finding it fun as hell, you must be a faggot or something >>693
If you're a new or casual RTS player, I can recommend this game. The simplified controls make a good introduction to RTS without high APM. However, if you've played RTS for a little while, I can't recommend it.
I've played a few hours of it. I'd say it's pretty fun, but it's not as good as the god-tier RTS games like Red Alert 2 Yuri's Revenge. (Playing with the Mental Omega mod is really fun). When you also compare it to Competitive Generals Zero Hour, it's pretty boring in comparison from a spectator's view, as good micro can make confrontations really interesting.
This game seems to fall short in a few areas. Note, I played the v1.0 from a GOG copy, and there have been some recent patches
1.) All maps are randomly generated thru a seed - including ranked play. This is a bit of a double edge-edged sword, as adding randomization does add the importance of scouting, but can make maps really imbalanced. It would be really nice to play on some balanced maps.
2.) The campaign becomes really isn't fun when you get bad RNG. Some of the harder missions is just like waiting for the random number generator to give you a good map, instead of actually playing on the player's skills.
3.) With the simplified control scheme, there basic control moves that are missing from the overall game such as patrol, halt, etc. It can get a bit frustrating later in the game when you need precise controls, but instead it then feels like you're trying to play the game with boxing gloves. One thing that's really nice though, is that the controls actually work with a controller, unlike most RTS games which completely fall flat if you tried it with a controller.